Thursday, November 8, 2012

Interview: 3d Artist, J.R. Schmidt

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I started drawing when I was a kid – robots and castles mostly. I also had a thing for architectural floor plans – I would draw them all the time, even though I didn’t know what I was doing. Kind of weird now that I think of it. At first I continued to focus mostly on traditional art – drawing, painting, a little sculpture, etc. I kept doing that all through highschool but along the way I became interested in 3d software. I wouldsay my interest in video games heavily influenced my desire to pursue 3d graphics, and continues to influence my work today. After I graduated highschool I was planning on majoring in film and animation, but I decided to switch to something I had never heard of – New Media Design. It ended up being one of the best decisions of my career because I was exposed to a huge variety of technologies in addition to film and animation: web-design, illustration, interactive design, scripting, object-oriented programming, programmatic art, and on and on. I enjoyed all of it and for a while I was unsure which path I wanted to take after graduation. I settled on animation, but I continue to do all the other stuff to some extent. I started experimenting with polygonal art a couple years ago in college. I was working on a project with a few other students and we were making 3d assets that were going to be used in a Flash app. In other words they had to be extremely low poly in order for the thing to run smoothly. Rather than let the ,software constraints cripple us, we let it inform our design decisions the whole. The polygonal stuff arose from that mentality. I probably saw similar work elsewhere along the way, so I guess I was just keeping it in the back of my mind.

Posted via email from Create | Inspire - DM2 Studios

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