Tuesday, May 29, 2012

Game Over for GameStop and Video Game Retailers?

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Before it even launched, Diablo III had sold 2 million copies, making it the biggest game release of the year by far. The same week, though, video game retailer GameStop announced a worse-than-expected quarter of falling revenues led by plummeting in-store sales. Together, those two facts signal a massive re-alignment of how games are sold.

It turns out that a huge proportion of those 2 million Diablo III presales were direct-to-consumer downloads that bypassed retailers. As digital downloads take over the game market, where does that leave storefront game retailers like GameStop?

Posted via email from Inspiration

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